2) If the playouts are too deterministic, and the moves are merely pretty good, the program may avoid an important move and thus misjudge the value of a position.
IMO, this is the most interesting part of Computer Go today. How can one possibly design an optimal playout agent when making a playout agent that plays strong is not the solution? The only known method seems to be trial and error. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/