On 7/5/07, Chris Fant <[EMAIL PROTECTED]> wrote:
> 2) If the playouts are too deterministic, and the moves are merely pretty
> good, the program may avoid an important move and thus misjudge the value of
> a position.
IMO, this is the most interesting part of Computer Go today. How can
one possibly design an optimal playout agent when making a playout
agent that plays strong is not the solution? The only known method
seems to be trial and error.
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Make a playout agent that is just the "collapsed" knowledge of the
full program with uniformly random playouts. This is what I am
working on right now.
-George
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