I know that might sound crazy, but it is working towards the eventual goal of creating feature extractors for Go positions. By learning to map Go positions as an array of stones to Go positions as graphs of strings (instead of just mapping them with a hand coded algorithm) I can take intermediate results in the learner's computation and use it as a feature for another learner.
Sounds interesting. I was thinking about learning graph patterns from pro games for a while, but I guess the difficult thing is mastering the complexity of comparing graphs. If you can past that somehow I would guess that string-based pattern matching will be far better than "flat" patterns, if that's the thing you want to do. But I don't really understand how you want to do the mapping and what you want to do with the graph.
Anyways, good luck with it =)
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