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[EMAIL PROTECTED] wrote:
> 
>> -----Original Message-----
>> From: Jason House <[EMAIL PROTECTED]>
>> To: computer-go <[email protected]>
>> Sent: Mon, 24 Sep 2007 10:22 am
>> Subject: Re: [computer-go] ego110_allfirst on CGOS
> 
>> I just looked at 133684.  ego110_allfirst took all the way until move
> 18 to play a move above the 2nd > line.  In fact, in the 8 moves it made
> prior to that, 5 were on the first line.  ErlyGo's random plays > > had
> only 2 on the 2st line and 2 on the 2nd line.  It seems like a random
> strategy gives a better > > > opening strategy than what ego110_allfirst
> ends up with. 
> 
> When I try AMAF (including RAVE) my program always wants to make early
> moves on the first and second lines. I've come to look at it as a
> hallmark of the algorithm.
> 
> To combat this, I use a table with a move number for each position on
> the board. The program is not allowed to put a stone on that position
> before that many moves have passed-Unless there is already another stone
> nearby.

Dave,

Does this really help or does it just make the games prettier without
hurting the program?   I tried using tables like yours and could not
find an improvement although I realize the devil is in the details.

The "technology" I've used in these real simple programs is to
discourage but not prevent certain moves.  So if I tried this again it
would probably be in the form of how to apply incentives (or
discouragements.)

A nice way I discovered to do this is to gift some wins or losses for
specific classes of moves.    I give captures a little incentive - so a
program is slightly more likely to play a capture than the simulation
specifies.   The incentive increases with the number of simulations but
not linearly.

None of this applies to UCI or more sophisticated programs - I am only
considering the simple class of monte/carlo programs.

- - Don





> - Dave Hillis
> 
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