Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time controls: a hearty AMEN!
The goal here is to improve the quality of play - not merely at blitz pace, but at slower rate more comparable to the pace of humans. Some older programs peak at 10 minutes for a 19x19 game; they were designed to run on 50 MHz machines, a decade back. It might be that, for the short term, variations of Monte Carlo on quad cpus can make better use of 30 minute or longer time controls than the traditional single-threaded programs. What better incentive to the developers to try multi-threading? They'll need a strong incentive to do so, since it is a non-trivial step. But consumers of Go programs will benefit from stronger, more interesting competition. Don's idea of packing in blitz games between the longer games makes a lot of sense; it would enable a second track for those who want results more quickly. Many thanks to Don and everyone else for making CGOS possible! Terry McIntyre <[EMAIL PROTECTED]> They mean to govern well; but they mean to govern. They promise to be kind masters; but they mean to be masters. -- Daniel Webster __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
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