Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time 
controls: a hearty AMEN!

The goal here is to improve the quality of play - not merely at blitz pace, but 
at slower  rate more comparable to the pace of humans.

Some older programs  peak at 10 minutes for a 19x19  game; they were designed 
to run on  50 MHz machines,  a decade back.

It might be that, for the short term, variations of Monte Carlo on  quad  cpus  
can make better use of  30 minute or longer time controls than the traditional 
single-threaded programs. What better incentive to the developers to  try 
multi-threading?  They'll need a strong incentive to do so, since it is a 
non-trivial step. 

But consumers of Go programs will benefit from stronger, more interesting 
competition.

Don's idea of packing in blitz games between the longer games makes a lot of 
sense; it would enable a second track for those who want results more quickly.

Many thanks to Don and everyone else for making CGOS possible! 


Terry McIntyre <[EMAIL PROTECTED]>
They mean to govern well; but they mean to govern. They promise to be kind 
masters; but they mean to be masters. -- Daniel Webster




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