A lot of times there will be an odd number of players,  in which case a
random slow player will sit out (but would get to play fast games.)

- Don


Jason House wrote:
> On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote:
>   
>> Hi Dave,
>>
>> Two servers is easy,  but 1 server is better.    The plan is that I will
>> combine fast and slow games into one server.    When a slow round is
>> complete,   there will be a delay while the current fast round is being
>> completed.    In this way a program can play both fast and slow games or
>> both, but the slow games will get precedent.    The fast games will be
>> played basically to fill the time between long slow rounds and also
>> enable a bot to get both a slow and fast rating.
>>     
>
> This sounds like a reasonable compromise. I have only one question: What
> about slow players that want fast games too?  I assume most slow players
> will play slow games and therefore use up nearly all of the time
> available.  Depending on the pool of slow players, some dual fast+slow
> players may only play slow games.  I have two ideas that might help
> solve this if it's an issue:
> 1. Occasionally allow a fast round between slow rounds
> 2. Occasionally have a dual player sit out from a slow round if the
> number of slow games to fast games exceeds some threshold.
>
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