A lot of times there will be an odd number of players, in which case a random slow player will sit out (but would get to play fast games.)
- Don Jason House wrote: > On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote: > >> Hi Dave, >> >> Two servers is easy, but 1 server is better. The plan is that I will >> combine fast and slow games into one server. When a slow round is >> complete, there will be a delay while the current fast round is being >> completed. In this way a program can play both fast and slow games or >> both, but the slow games will get precedent. The fast games will be >> played basically to fill the time between long slow rounds and also >> enable a bot to get both a slow and fast rating. >> > > This sounds like a reasonable compromise. I have only one question: What > about slow players that want fast games too? I assume most slow players > will play slow games and therefore use up nearly all of the time > available. Depending on the pool of slow players, some dual fast+slow > players may only play slow games. I have two ideas that might help > solve this if it's an issue: > 1. Occasionally allow a fast round between slow rounds > 2. Occasionally have a dual player sit out from a slow round if the > number of slow games to fast games exceeds some threshold. > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
