Alain Baeckeroot wrote:
Le mardi 22 janvier 2008, Michael Williams a écrit :
... perhaps only uniformly random playouts
will scale to perfection.
The reason that MC/UCT scales to perfection is because of the UCT part,
not the MC (playout) part. People seems to forget this a lot.
I agree on this _only_ if the UCT check all possible moves.
If not one can be limited by the quality of the playout.
Well, yeah. If the UCT part is not built in a scalable way, then your program will not be scalable. This still has nothing to do with the playouts. If your
tree expansion policy is broken, then it does not matter how great your playouts are. Eventually you will not be able to scale any more.
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