----- Original Message ----

>> ...  perhaps only uniformly random playouts will scale to perfection.

> The reason that MC/UCT scales to perfection is because of the UCT part,
 not the MC (playout) 
> part. People seems to forget this a lot.


Playouts can limit scalability. I asked recently about Mogo not being able to 
detect that four liberties 
in a square do not two eyes make. The only explanation offered was that the 
Mogo playouts rejected 
the possibility of a move inside the eyespace; this skewed the UCT evaluation, 
leading Mogo to 
mistakenly believe it had a won game when it was actually doomed even with 
perfect play on its part.

Apparently, it is not easy to tune the playouts to obtain both speed and 
accuracy. 

I think some higher-level information will need to be propagated to the 
playouts. Current patterns can be brittle. A move which is urgent when an 
isolated group must make two eyes in a small space could be wasted effort if 
the group can reliably connect to another eye. UCT can help distinguish the 
two, if the playouts give the vital points and the connection moves high 
probabilities. At the same time, unlikely moves must not be totally rejected; 
they should be explored if other attempts fail.






      
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