Petr Baudis wrote:
>   Hi,
>
>   is there source code available for the binary CGOS client, please? 
Get the Multi-platform starkit version of cgosGtp_kit.zip on the web site.

Then follow the link under the "Platform" column for the starkit page.  

You will need to find and get  sdx and tclkit for your platform - which
are freely available.

Then unpack the kit version of the client using:   "sdx unwrap cgosGtp.kit"

All the source code and supporting libraries and packages will appear as
a directory which you can edit freely.    Then you can repack it  with 
"sdx wrap ..." 

But the problem you are seeing is a bug in the server.   I am restarting
the server which will be a temporary cure.      It seems there are
situations where a program loses it's connection or logs off and the
server still thinks it is logged on.   I think I can fix this without
too much trouble - I will put this on my todo list.

- Don




> I'm
> using the 32bit linux version on four computers, with two sets of
> users, and on the computers using the same set I often hit a conflict,
> with one of the computers offline with:
>
> 10:15:43    S->C protocol
> 10:15:43    C->S e1 cgosGtp 0.98 alpha - engine client for CGOS Linux-x86 by 
> Don Dailey
> 10:15:43    S->C username
> 10:15:43    C->S pachi1-p0.2-light
> 10:15:43    S->C Error: You are already logged on!  Closing connection.
> 10:15:43    Connection to server has closed.  Will try to reconnect shortly.
>
> The trouble is that it does not try different username but keeps
> trying with the original one.
>
>   (By the way, pachi1-*-light are UCT bots with completely light
> playouts with various UCB1 c values, if anyone wants to use that as
> reference. Surprisingly, it seems that my heavy playouts do not make big
> difference so far, though the rating is still very unstable.)
>
>   
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