Tim Foden wrote:
> Don Dailey wrote:
>> I suggest
>> exactly 25,000 play-outs that we should standardize on.    50,000 will
>> tax my spare computer which I like to use for modest CGOS tests. 
>> If it is agreed,  I will start a 25k test.    My prediction is that this
>> will finish around 1600 ELO on CGOS.     
> OK, I added Fluke to this (25k) test (twice), before I saw the later
> comment about using 10k too.
>
> Its looking like your drdGeneric 25k bot is currently around 1475 (147
> games).
>
> Fluke on the other hand looks to be settling at around 1300 (125
> games).  I feel that I've probably got a problem in my
> implementation!  :)  (I've felt this for some time actually -- UCT
> never seemed to work well for me at all.)
>
> Details of Fluke's UCT + Random playouts.
>
> 1. UCT constant, c = 0.25.  e.g. UCB value = averageScore + c *
> sqrt(log(n)/m).
> 2. New children are created once a node is visited 1 time (URd) or 2
> times (UR2).
> 3. Eye rule for random playouts:
>   * Solid eyes (all 4 from same group).
>   * False non-solid eyes (at least 50% of corners are of opposite
> colour).
> 4. Choosing legal moves for playouts:  1st probe is random, then scan.
>
> Is there anything else that's likely to be significant here?
 1.  My UCT constant is 1.0  - my formula is  averageScore + c * sqrt(
(2.0 * log(n)) / (10.0 * m) );
 2.  New children are created when parent exceeds 100 visits.
 3.  I think the eye rule is the same (you state it differently, but I
believe it's the same.)
 4.  playouts are truly uniform random - yours are not. 

I think point 4 could be significant but I can't be sure.

- Don





>
> I guess I'll let it play some more games and see where it ends up.
>
> Cheers, Tim.
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