Regarding a rating system which provides more dimensions, may I suggest a test 
suite of problems at different levels? 

Convert life-and-death problems to "solve this problem or lose the game" 
situations which can be properly appreciated by monte carlo programs, and make 
a guesstimate of the elo rating required to solve such problems. Tweak the 
estimates depending on the results of tests with various programs.

This will expose strengths and weaknesses of particular programs. You'll find 
out the sort of things which humans discover - this program doesn't know how to 
handle that joseki variation - can't deal with that sort of nakade - but it is 
scary accurate in this situation.



      
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