this approach would also severely limit the number of players that could be involved in the rating system, since it would require manipulating an 2*(N choose 2) matrix, where N is the number of players involved.
s. On Thu, Aug 28, 2008 at 12:35 PM, steve uurtamo <[EMAIL PROTECTED]> wrote: > you could use HMMs as long as you > didn't mind retraining (and thus starting your ratings > system over from scratch) every time you added or > subtracted a new player. it'd be relatively fast in any case. > > s. > > On Thu, Aug 28, 2008 at 11:44 AM, Rémi Coulom > <[EMAIL PROTECTED]> wrote: >> This was my post about multi-dimensional Elo: >> http://www.mail-archive.com/[email protected]/msg06267.html >> >> I have not tried it since that time. >> >> Rémi >> _______________________________________________ >> computer-go mailing list >> [email protected] >> http://www.computer-go.org/mailman/listinfo/computer-go/ >> > _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
