this approach would also severely limit the number
of players that could be involved in the rating system,
since it would require manipulating an 2*(N choose 2)
matrix, where N is the number of players involved.

s.

On Thu, Aug 28, 2008 at 12:35 PM, steve uurtamo <[EMAIL PROTECTED]> wrote:
> you could use HMMs as long as you
> didn't mind retraining (and thus starting your ratings
> system over from scratch) every time you added or
> subtracted a new player.  it'd be relatively fast in any case.
>
> s.
>
> On Thu, Aug 28, 2008 at 11:44 AM, Rémi Coulom
> <[EMAIL PROTECTED]> wrote:
>> This was my post about multi-dimensional Elo:
>> http://www.mail-archive.com/[email protected]/msg06267.html
>>
>> I have not tried it since that time.
>>
>> Rémi
>> _______________________________________________
>> computer-go mailing list
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>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>
>
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