I would be very interested in various opinions on this. Is the correct komi for 6x6 (under CGOS type rules) 2.0?
Especially would I like to see some strong players review my (actually Leela's) analysis and weight in on this. Do you think we can say with relatively high confidence that 2.0 is the correct komi for 6x6 go? I may later crank up the level for Leela (for this study I left it at the default which was game in 5 minutes) on a loaded core 2 duo machine which typically had a load of 3-5 during the tests. - Don On Mon, 2008-09-29 at 15:10 -0400, Don Dailey wrote: > On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote: > > I'm quite confident that 4.0 is the correct komi for 6x6. > > I am quite confident that it is 2.0 :-) > > I admit there is some room for error on my part, but I have just done a > fairly significant study of 6x6 Go using Leela. My primary room for > doubt is if there is some kind of end of game issue (in programs like > Leela) such as seki that causes a gross and systematic error. > > Here is why I think komi should be 2.0 and if you can prove me wrong, I > think we will probably both have learned something interesting - I hope > you can. > > Here is my analysis: > > > I did an analysis of 784 6x6 leela games. These games were played at > 2.5 komi and white tends to win most of the games. > > After converting all the game to a canonical representation, I > discovered that Leela always plays the first 4 moves the equivalent of > this: > > C3 D4 C4 D3 - all 784 games started like this or the equivalent > > > After this, BLACK varied significantly: > > BLACK WINS/GAMES PERCENTAGE > ----------------- ------------- > C3 D4 C4 D3 C2 0 out of 6 = 0.000 percent > C3 D4 C4 D3 C5 1 out of 4 = 25.000 percent > C3 D4 C4 D3 D2 103 out of 428 = 24.065 percent > C3 D4 C4 D3 D5 82 out of 339 = 24.189 percent > C3 D4 C4 D3 E3 0 out of 4 = 0.000 percent > C3 D4 C4 D3 E4 0 out of 2 = 0.000 percent > C3 D4 C4 D3 E5 0 out of 1 = 0.000 percent > > For the rest of this discussion, the Wins and Percentage are ALWAYS > from BLACK'S point of view. > > In this sequence, the only statistically interesting moves are D2 and > D5 for black, because these 2 choice constitute the vast majority of > the games. (It might be slightly more interesting if other moves showed > black doing well, but in the minor lines of play black is losing.) The > 2 "good" moves appear to be approximately equal in value ... however, > let's check that out. > > > Let's consider D2 first. If black plays D2 white plays either E2 or > C5. C5 appears to be a mistake. When white plays C5 black wins 70% > of the games. However, Leela only played that move 20 times. 408 > times it played E2 doing quite well - holding black to about 22% > > > BLACK WINS/GAMES PERCENTAGE > ----------------- ------------- > C3 D4 C4 D3 D2 E2 89 out of 408 = 21.814 percent > C3 D4 C4 D3 D2 C5 14 out of 20 = 70.000 percent > > > Let us assume that C5 is a blunder and with correct play > black aways wins (all of this assume 2.5 komi.) > > AT this point black plays 3 different moves, all of them > losing: > > > C3 D4 C4 D3 D2 E2 C2 0 out of 7 = 0.000 percent > C3 D4 C4 D3 D2 E2 E4 1 out of 42 = 2.381 percent > C3 D4 C4 D3 D2 E2 D5 88 out of 359 = 24.513 percent > > Again, the only interesting move here is D5 for black. > > White responds with E5 or C2. C2 appears to be a blunder and Leela > played it 15 times, losing every time as white. However, E5 keeps > black down to 21.221 percent: > > C3 D4 C4 D3 D2 E2 D5 E5 73 out of 344 = 21.221 percent > C3 D4 C4 D3 D2 E2 D5 C2 15 out of 15 = 100.000 percent > > > At this point we seem to be well into the 6x6 game and none of blacks > responses seem to be game winning. > > Carrying this out 1 pair of moves farther (which I am not including > here), I see more of the same - there is nothing that indicates > that black has a surprise game winning move that white cannot avoid. > > > Ok. So let's go back to our other early black choice, 5. D5 > > C3 D4 C4 D3 D5 82 out of 339 = 24.189 percent > > Leela played 2 moves here, again, one of them may be a blunder because > it allows black to win 81% of the games: > > C3 D4 C4 D3 D5 C2 13 out of 16 = 81.250 percent > C3 D4 C4 D3 D5 E5 69 out of 323 = 21.362 percent > > So let's see if E5 is interesting. If it is, we might be able to > furnish empirical proof that black can win a 2.5 komi: > > C3 D4 C4 D3 D5 E5 D2 69 out of 284 = 24.296 percent > C3 D4 C4 D3 D5 E5 F5 0 out of 1 = 0.000 percent > C3 D4 C4 D3 D5 E5 C5 0 out of 4 = 0.000 percent > C3 D4 C4 D3 D5 E5 E3 0 out of 34 = 0.000 percent > > Apparently, only 1 black choice here is reasonable, D2. > > After Black plays D2, Leela probably loses after white plays C5, so E2 > is the move of choice for white here: > > C3 D4 C4 D3 D5 E5 D2 E2 62 out of 276 = 22.464 percent > C3 D4 C4 D3 D5 E5 D2 C5 7 out of 8 = 87.500 percent > > > The 3 lines Leela plays as black are: > > C3 D4 C4 D3 D5 E5 D2 E2 E3 30 out of 128 = 23.438 percent > C3 D4 C4 D3 D5 E5 D2 E2 E4 32 out of 143 = 22.378 percent > C3 D4 C4 D3 D5 E5 D2 E2 E1 0 out of 5 = 0.000 percent > > So now we have 2 lines to chase down, E3 and E4. > > To make a long story shorter, skipping ahead to all the variations > and ignoring E1 which loses in all 5 lines we get: > > > C3 D4 C4 D3 D5 E5 D2 E2 E3 E4 E1 30 out of 128 = 23.438 percent > C3 D4 C4 D3 D5 E5 D2 E2 E4 E3 E6 32 out of 143 = 22.378 percent > ^ > > > And it looks like there is no salvation for black, that I can detect > in the data. > > So I tried to find an example of a move for black that wins and that is > also out of Whites control. There are of course lines of play that > work for black but they depend on white playing badly (apparently.) > > Of course it's entirely possible Leela missed a great winning line > somewhere, and I'm not a go player so I didn't look at the moves > myself, I am relying entirely on Leela's game play and statistics. > > Some interesting (and tentative) conclusions: > > 1. Komi for 6x6 under these rules should be 2.0 > > 2. The very strong and mighty leela still plays far from perfect at > this level on 6x6. > > 3. It would be easy to construct a book for Leela which would > correct the errors I found. White made errors that allowed > black to win and black made errors that at least might have made > it a little harder for white to win. > > 4. I believe Leela, at a higher level and with a "correction" book > would play perfect or very close to perfect on 6x6. This may > depend on seki issues however, it may not be possible for Leela > (or other Go programs) to play perfectly without some minor > adjustments to handle the weird corner cases. > > > - Don > > > _______________________________________________ > computer-go mailing list > email@example.com > http://www.computer-go.org/mailman/listinfo/computer-go/
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