> > You have to distinguish several scenarii when maximizing > the playing strength/value of your Go program: > (a) auto-play (or play between different versions of your prog) > (a') play against other computer programs > (b) play against humans > (c) program as tool for human analysis of Go positions or of whole games > (d) acceptance by humans >
By the way, there has been a game won by mogo against a high-level player in which, sure of winning by at least 0.5, mogo has given several points to his opponent. The human player was not offended, as he could of course understand that we are not responsible for this choice of mogo, but he pointed out that this is done in human games only - in a discrete manner, when you just want to win by a small amount, by politeness; in that case you do it in a discete manner, and it's fine; - in a very obvious way, when you want to point out that the opponent should definitely resign now. Best regards, Olivier
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