On Feb 2, 2009, at 9:40 AM, Jason House <jason.james.ho...@gmail.com> wrote:

On Feb 2, 2009, at 6:57 AM, "Isaac Deutsch" <i...@gmx.ch> wrote:


Hi Issac,
You should be more in the range of +200-300 ELO, at least with pattern
based
playouts.

Sylvain

Isaac. They are not pattern based playouts, but as I said uniformly random.
I reckon the effect of RAVE is less with these?

"How many playouts per second do you get with each version?"

Actually, to make comparable tests with both versions, the version "without RAVE" just sets the coefficient of RAVE in the UCT-RAVE value calculation to zero. I get about 41k games/s on 9x9 (using 2 cores, about 20k/s/ core). The playouts are fairly optimized but the tree search isn't at all yet, so
there is still some potential.

My first (braindead) multi-threaded UCT played weaker with two cores than one core. How do you combine search trees/results? How do you pick a move to play?

Single-threaded RAVE with no parameter tuning, an ancient RAVE formula, and 10k light playouts per second got me into the 1600's on CGOS. I used Don Dailey's AMAF methodology for RAVE (first color to play on a point, keep 7/8 of move list).

Actually, that rating was probably using my own home-grown RAVE formula. Sorry for the misinformation.



Also, I noticed your rank measurements were based on CGOS results after relatively few games. It can retain significant bias for quite a while.



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