2009/4/14 Richard Brown <[email protected]>:
> Situational superko can be defined in terms of not permitting a
> cycle in the game-tree, thus always preserving its acyclic nature.
> [Positional superko, IMHO, has no such elegant rationale.]

Agree, situational superko seems to me much more
elegant. For example, pass allways makes positional
superko (of course pass is an exception).

Andrés
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