2009/4/14 Richard Brown <[email protected]>: > Situational superko can be defined in terms of not permitting a > cycle in the game-tree, thus always preserving its acyclic nature. > [Positional superko, IMHO, has no such elegant rationale.]
Agree, situational superko seems to me much more elegant. For example, pass allways makes positional superko (of course pass is an exception). Andrés _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
