2009/4/14 Andrés Domínguez <[email protected]>: > 2009/4/14 Richard Brown <[email protected]>: >> Situational superko can be defined in terms of not permitting a >> cycle in the game-tree, thus always preserving its acyclic nature. >> [Positional superko, IMHO, has no such elegant rationale.] > > Agree, situational superko seems to me much more > elegant. For example, pass allways makes positional > superko (of course pass is an exception). > > Andrés
But then, wouldn't passing twice be a situational superko? That is an obvious exception there too. _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
