2009/4/14 Andrés Domínguez <[email protected]>:
> 2009/4/14 Richard Brown <[email protected]>:
>> Situational superko can be defined in terms of not permitting a
>> cycle in the game-tree, thus always preserving its acyclic nature.
>> [Positional superko, IMHO, has no such elegant rationale.]
>
> Agree, situational superko seems to me much more
> elegant. For example, pass allways makes positional
> superko (of course pass is an exception).
>
> Andrés

But then, wouldn't passing twice be a situational superko? That is an
obvious exception there too.
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