I prune nodes with few visits.  Most of the nodes in the tree have very few
visits, so there is usually lots of opportunity for pruning.

David

> -----Original Message-----
> From: computer-go-boun...@computer-go.org [mailto:computer-go-
> boun...@computer-go.org] On Behalf Of Isaac Deutsch
> Sent: Monday, June 01, 2009 1:55 AM
> To: computer-go
> Subject: [computer-go] UCT tree pruning
> 
> Hi.
> 
> I've been thinking about pondering, and the way the tree has to be built
to
> support pondering. Because with pondering, the thinking time for a move
can
> be very big theoretically, I would like to handle automatic pruning of the
> tree to avoid running out of memory. Right now I have a fixed size pool of
> nodes, and I simply stop the tree from growing when I see that all nodes
> are used. However I'm afraid this could hurt the performance when thinking
> times are very long.
> 
> This brings me to my question: When I see that I'm running out of memory,
> which leaves/subtrees of the UCT tree should be pruned?
> 
> -Prune moves with a low winrate and a low variance. This would favor nodes
> near the root, and often lots of memory would be freed this way. However,
> one has to be careful not to prune potentially good moves.
> 
> -Prune leaf nodes with little visits that are old. This would have a small
> impact on the UCT search but the memory freed is very little, meaning I
> would have to do a lot of pruning.
> 
> Another approach would be of course to just let the tree grow
> indefinitely and hope that it will not use too much memory, but I'm not
sure
> it would work well in all situations.
> 
> What do you do in your programs? Have you tested other approaches? Do you
> think hard pruning is bad in general?
> 
> Regards,
> -ibd
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