This idea makes much more sense to me than adjusting komi does.    At least
it's an attempt at opponent modeling, which is the actual problem that
should be addressed.     Whether it will actually work is something that
could be tested.

Another similar idea is not to pass but to play some percentage of random
moves - which probably would work in programs with strong playout
strategies.   Of course this would be meaningless for bots that have weak
(and already random) playout strategies.

- Don




On Thu, Aug 13, 2009 at 6:17 AM, Tapani Raiko <[email protected]> wrote:

> I don't think the komi should be adjusted.
>
> Instead:
>
> Wouldn't random passing by black during the playouts model black making
> mistakes much more accurately? The number of random passes should be
> adjusted such that the playouts are close to 50/50. Adjusting the komi
> would make black play greedily, while random passing during playouts
> would make black play safe (rich men don't pick fights).
>
> Tapani Raiko
>
> Christoph Birk wrote:
> >
> > I think you got it the wrong way round.
> > Without dynamic komi (in high ha
> > ndicap games) even trillions of simulations
> > with _not_ find a move that creates a winning line, because the is none,
> > if the opponet has the same strength as you.
> > WHITE has to assume that BLACK will make mistakes, otherwise there
> > would be no handicap.
> >
> > Christoph
> > _______________________________________________
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> > http://www.computer-go.org/mailman/listinfo/computer-go/
> >
> >
> --
>  Tapani Raiko, <[email protected]>, +358 50 5225750
>  http://www.iki.fi/raiko/
>
> _______________________________________________
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>
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