On Thu, Aug 13, 2009 at 1:39 AM, Christoph Birk <[email protected]> wrote:

>
> On Aug 12, 2009, at 3:43 PM, Don Dailey wrote:
>
>> I believe the only thing wrong with the current MCTS strategy is that you
>> cannot get a statistical meaningful number of samples when almost all games
>> are won or lost.    You can get more meanful NUMBER of samples by adjusting
>> komi,  but unfortunately you are sampling the wrong thing - an approximation
>> of the actual goal.
>> Since the approximation may be wrong or right,  your algorithm is not
>> scalable.   You could run on a billion processors sampling billions of nodes
>> per seconds and with no flaw to the search or the playouts still play a move
>> that gives you no chances of winning.
>>
>
> I think you got it the wrong way round.
> Without dynamic komi (in high ha
> ndicap games) even trillions of simulations
> with _not_ find a move that creates a winning line, because the is none,
> if the opponet has the same strength as you.
> WHITE has to assume that BLACK will make mistakes, otherwise there
> would be no handicap.


I'm not trying to define the problem - that has already been done and I
agree with you - if the situation is hopeless the computer will play
randomly regardless of the number of playouts.

I'm explaining why this solution is imperfect and not scalable.   I did not
say it would make it play worse than nothing at all.

- Don



>
>
> Christoph
>
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