> But the biggest problem is that the path to life/ko is very narrow. > The defender has many useful moves and the invader has few. > So MCTS will falsely judge invadable areas to be safe.
Interesting, I'd not thought about it in that respect: I know I can soon find positions where the defender has only one way to defend but the attacker has many choices. But, has anyone gathered stats on positions, from real games, that require precise play by the defender/attacker/both/neither? Is defending really easier than attacking? Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/gobet/ (Shodan Go Bet - who will win?) http://dcook.org/mlsn/ (Multilingual open source semantic network) http://dcook.org/work/ (About me and my work) http://dcook.org/blogs.html (My blogs and articles) _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/