That is well known fact of go, that usually defence is easier. But evidence is anecdotal. Getting real evidence from real games cannot be automated as all concept involved are rather vague and difficult to classify. Hence I am willing to accept such information as passed on to me in books like "defence and attack"
Petri 2009/10/27 Darren Cook <[email protected]> > > But the biggest problem is that the path to life/ko is very narrow. > > The defender has many useful moves and the invader has few. > > So MCTS will falsely judge invadable areas to be safe. > > Interesting, I'd not thought about it in that respect: I know I can soon > find positions where the defender has only one way to defend but the > attacker has many choices. > > But, has anyone gathered stats on positions, from real games, that > require precise play by the defender/attacker/both/neither? Is defending > really easier than attacking? > > Darren > > > -- > Darren Cook, Software Researcher/Developer > http://dcook.org/gobet/ (Shodan Go Bet - who will win?) > http://dcook.org/mlsn/ (Multilingual open source semantic network) > http://dcook.org/work/ (About me and my work) > http://dcook.org/blogs.html (My blogs and articles) > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ > -- Petri Pitkänen e-mail: [email protected]
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