Hello, Are there more peculiar situation that will cause problems for MCTS apart from the three I know. 1. Nakade (this is partuially solved in most of the programs) 2. Semeais 3. Double Ko.
Last one was new to me. See http://files.gokgs.com/games/2009/10/26/ManyFaces-Hyoga.sgf In that game manyfaces wastes ko-threats in hopeless ko in lower left corner. And wins game by human weakness of pushing with stones taht are short of liberties. Is there any nice way to solve this or shouldd all of these solved in expanding the node using "classical" go-AI-engine. Petri -- Petri Pitkänen e-mail: [email protected]
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