Hello,

Are there more peculiar situation that will cause problems for MCTS apart
from the three I know.
1. Nakade (this is partuially solved in most of the programs)
2. Semeais
3. Double Ko.

Last one was new to me. See
http://files.gokgs.com/games/2009/10/26/ManyFaces-Hyoga.sgf

In that game manyfaces wastes ko-threats in hopeless ko in lower left
corner. And wins game by human weakness of pushing with stones taht are
short of liberties.

Is there any nice way to solve this or shouldd all of these solved in
expanding the node using "classical" go-AI-engine.

Petri

-- 
Petri Pitkänen
e-mail: [email protected]
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