One approach might be to combine some well-known joseki and fuseki books with
such books as "100 tips for Amateur Players", which explain some of the
pitfalls, tricks, and traps behind popular joseki. Nihon Kiin publishes some
detailed and thorough joseki books.
Slate and Shell published a series of workbooks by Yilun Yang; one of those
suggests a few guidelines for "when to tenuki", that is, when it is ok for one
to ignore an approach move and play elsewhere. These might help guide a program
to know when to stay on the main line of a joseki, and when to switch to
another important point.
There is a proverb, "study joseki, lose two stones.(in strength)" I don't know
if anybody has used MCTS to blend local joseki knowledge with strategic
knowledge to determine "which joseki is most appropriate"; that might be an
interesting line of approach. If you store the joseki as a tree, it might make
sense to expand not just one, but the several main lines in the tree, then
compare their merits. One might even expand the "trick play" lines.
I once was told by a Japanese Go professional that he was given two very strict
commands when he began studying as an insei. The first was, never, ever study
joseki. The second was, never ever play his father. ( who was a 3 P
professional ).
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