At 10:59 AM 11/6/2015, Gonçalo Mendes Ferreira wrote:
>That doesn't seem very realistic.

This is with a well tested framework that's been used for 20+ games.
Whatever the ultimate resolution, the counter intuitive result that
triggered it stands alone; longer think times give worse results.

I haven't seen this in any other game - I routinely start with a quick
playing robot, and make a better robot by cranking up the time allowance.

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