Re: [Computer-go] Correction on Frisbee Go Simulation

```Sorry, I had two typos in the rules for the
Frisbee Go Simulation.```
```
The statement in mind is:
> However, when a player wants to place a stone on
> "cell" (i,j), the stone will land there only with probability (1- 4*eps).
> With probability eps each it will land on (i-1,j) or (i+1,j)
>
>>>> or (i,j-1) or (i,j+1).
>
> If one or two of these cells are outside the board the
> move will count as a pass. If the landing cell is occupied by another
> stone the move is also counted as a pass. Illegal moves are also counted
> as pass moves.
>
> eps is the "uncertainty" level of the game.
> Only values eps between 0 and 0.25 make sense.
> 0 gives the standard go game.
>
> The relation tio "normal" Frisbee Go should be clear: The player wants
> to throw the disk on cell (i,j) but with certain probability the
> disk lands on one of the neighboring cells.
>
> ****************************************************
> Background of the proposal:
> In the long run I want to see robots playing "robot frisbee go".
> As a first step, the simulation shall help to develop good
> game-theoretic programs for this discipline.
> ****************************************************
>
> Of course, Frisbee Go Simulation will be played in the 2016 Olympiad
> only if at least two programs are registered. So, may the programmers please
> let me know if they are interested? Also all sorts of questions are welcome.
>
> Cheers, Ingo.
>
> PS. You may have a look at a picture, painted by Tanja Esser.
> http://www.althofer.de/robot-play/frisbee-robot-go.jpg
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