Without reference to your specific ideas for games that might be
difficult to solve, I wonder where these games fit on the human
playability scale.   The things we find acceptable as games are
in a pretty small domain, which lies between the things that are
trivial and the things that are too hard. 

There are lots of very hard problems, which are not games, which I bet 
the owners of Alphazero are interested in attacking next.

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