Without reference to your specific ideas for games that might be difficult to solve, I wonder where these games fit on the human playability scale. The things we find acceptable as games are in a pretty small domain, which lies between the things that are trivial and the things that are too hard.
There are lots of very hard problems, which are not games, which I bet the owners of Alphazero are interested in attacking next. _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go