Understood, and thanks. I didn't mean to throw the conversation sideways
too much.

Steve


On Tue, Jun 19, 2018 at 7:22 AM Marcel Crasmaru <crasma...@gmail.com> wrote:

> > _first capture_, no?
>
> I think there is some misunderstanding here as in this thread several
> problems are discussed in parallel.
>
> If by _first capture_ you mean to find an answer to the question "what
> is the computational difficulty of Capture GO?" then as far as I know
> no one proved anything yet. Capture GO might be in P but to prove this
> doesn't look like an easy task. I personally think it is either
>
> (1) in P but very hard to prove it, or
> (2) at least NP hard because, empirically, you may still create few
> convoluted ladders that don't capture stones and interact to each
> other in unexpected ways etc. Using loose ladders might be a another
> way to try building NP hard instances. However, without a proof this
> assumption is still as valid as (1).
>
> I am curious what's John Tromp opinion on the above.
>
> (Please note that the problem I've created has nothing to do with Capture
> GO.)
>
> Thanks,
> Marcel
>
> On 19 June 2018 at 13:10, uurtamo <uurt...@gmail.com> wrote:
> > _first capture_, no?
> >
> > s.
> >
> > On Mon, Jun 18, 2018, 6:59 PM Marcel Crasmaru <crasma...@gmail.com>
> wrote:
> >>
> >> I've eventually managed to create a problem that should show a full
> >> reduction from a Robson problem to Go - I hope is correct.
> >>
> >> The Problem:
> >>
> https://drive.google.com/file/d/1tmClDIs-baXUqRC7fQ2iKzMRXoQuGmz2/view?usp=sharing
> >> Black just captured in the marked ko. How should White play to save
> >> the lower group?
> >>
> >>
> >> > no ko fights and no counting (i.e. first capture) could put this in P.
> >>
> >> Not true - please read Tromp et al paper: Ladders are PSPACE hard
> >> without ko - that is, you can reduce any PSPACE problem in reasonable
> >> time to a Go problem without kos.
> >>
> >> --Marcel
> >>
> >> On 18 June 2018 at 22:27, uurtamo <uurt...@gmail.com> wrote:
> >> > My understanding: ko fights will take this to (at least, I haven't
> seen
> >> > the
> >> > EXP argument) PSPACE.
> >> >
> >> > no ko fights and no counting (i.e. first capture) could put this in P.
> >> >
> >> > s.
> >> >
> >> >
> >> > On Mon, Jun 18, 2018 at 3:21 PM John Tromp <john.tr...@gmail.com>
> wrote:
> >> >>
> >> >> On Mon, Jun 18, 2018 at 10:24 PM, Álvaro Begué <
> alvaro.be...@gmail.com>
> >> >> wrote:
> >> >> > I don't think ko fights have anything to do with this. John Tromp
> >> >> > told
> >> >> > me that ladders are PSPACE complete:
> https://tromp.github.io/lad.ps
> >> >>
> >> >> Ko fights are needed to take Go problems beyond PSPACE.
> >> >> For Japanese rules they suffice to go beyond (assuming EXPTIME !=
> >> >> PSPACE),
> >> >> but for Chinese rules it's an open problem.
> >> >>
> >> >> regards,
> >> >> -John
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