if a point is neutral, then all the liberty points of its neighboring strings should not be counted as territory.
Aja----- Original Message ----- From: "David Fotland" <[email protected]>
To: <[email protected]> Sent: Monday, April 26, 2010 1:59 PM Subject: Re: [Computer-go] Many Faces and Japanese rules
I'm not sure what you mean by pass only winning move. Can you post an example sgf?-----Original Message----- From: [email protected] [mailto:computer-go- [email protected]] On Behalf Of Yamato Sent: Sunday, April 25, 2010 6:44 PM To: [email protected] Subject: Re: [Computer-go] Many Faces and Japanese rules Darren Cook wrote: >> I kind of see how to do it in the tree, but can you handle Japanese >> rules even in the playout phase? ... > >Incidentally, I believe Many Faces is the only MC bot capable of doing >this. Even Made In Japan bots such as Zen seem to be using Chinese rules >exclusively in the playouts. Zen also considers the difference of Japanese rules and Chinese rules in the playouts. However it is unstable when the pass is the only winning move. I wonder if MFG can handle it correctly. -- Yamato _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go_______________________________________________ Computer-go mailing list [email protected]http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
seki.sgf
Description: Binary data
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