Fillboard also doesn't help Many Faces.  Perhaps because I already have more
randomness than mogo in the playouts.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Olivier Teytaud
Sent: Wednesday, June 23, 2010 7:29 AM
To: [email protected]
Subject: Re: [Computer-go] Heavy playouts and randomness

 

 

To Q1., I believe there are programs where every move has a non-zero
probability of being picked (except for perhaps filling your own
eyes). CrazyStone certainly used to work like this when it was around
the top.


In mogo with the "fillboard" option, plenty of moves are possible (but not
all). Even without fillboard, the number of possible
moves is >1. The randomness
introduced by "fillboard" (and Arpad is at the origin of this idea) made a
very big improvement of mogo.
The "portability" of this modification (which is incredibly efficient in
mogo in spite of the fact that it takes
less than 5 lines) is still an open problem to me.

Incidentally, I guess CrazyStone is still around the top in 19x19 at least, 
unless the top has strongly moved recently :-)
Olivier 

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