>> I had a real shock today, on a par with the shock of England losing >> 0-0 to Algeria the other day.
> 0-0 is a tie, not losing. ... You'll never get a job with a British newspaper with that attitude ;-) > And the playout policies in Fuego and Mogo are probabilistic, even if > there are circumstances under which they react deterministically... Thanks for all the replies. Trying to tie them together, it sounds like more randomness is needed (but only slightly more), either in the form of Mogo's fillboard algorithm, or Pachi's 90% rule, or the weight system of Crazystone and ManyFaces. It is interesting that Crazystone, Zen (maybe) and Many Faces consider patterns on the whole board during playouts, while Mogo just considers them next to last move, and Fuego just next to the last 2 moves. I guess moving to whole board patterns doesn't actually add much CPU, because they are only 3x3: a list of matching patterns can be maintained, and after each move only a few points need to be considered for new pattern matches. Darren _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
