On Thu, Sep 9, 2010 at 9:33 AM,  <[email protected]> wrote:
> When it plays a random move many moves are pruned and a new random
> move is generated until an acceptable move is found.

Funny, that is roughly the strategy I used 3 years ago in the first
version of Steenvreter (which then won the Olympiad). At some point I
made it more like the Mogo playouts, because that was faster and at
the time seemed to perform a bit better. Nevertheless, Steenvreter's
current performance is still quite similar on the low end (also
breaking even with gnugo on 9x9 at about 100 playouts), though I think
I get most of that from good priors in the tree. Maybe I should dust
off my old policy some time...

Erik
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