Quoting Brian Sheppard <[email protected]>:

In other words: a strong opponent will cause a lot of ponder hits and
speculative pondering is the best way to search effectively.

This makes sense, but actual measurements on CGS showed that
speculative pondering was worse. At least for Pebbles.

That experimental result is consistent with mathematical
models, so I have confidence.

Have you tested Valkyria both ways?

No, what I wrote is just what I believe. There is a lot of things I would like to test but this is on the todo list.

Currently pondering tend to be inefficient for a different reason since Valkyria have no garbage collection and quickly fills memory with 4 fast cores. In forced sequences it does not ponder at all because the tree is already full.

Magnus

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