Many Faces does not ponder, but it's on the todo list. I don't expect pondering to give a big strength increase compared to all the other things queued up.
David > -----Original Message----- > From: [email protected] [mailto:computer-go- > [email protected]] On Behalf Of [email protected] > Sent: Thursday, September 16, 2010 6:45 AM > To: [email protected] > Subject: Re: [Computer-go] Speculatively pondering > > Quoting Brian Sheppard <[email protected]>: > > >> In other words: a strong opponent will cause a lot of ponder hits and > >> speculative pondering is the best way to search effectively. > > > > This makes sense, but actual measurements on CGS showed that > > speculative pondering was worse. At least for Pebbles. > > > > That experimental result is consistent with mathematical > > models, so I have confidence. > > > > Have you tested Valkyria both ways? > > No, what I wrote is just what I believe. There is a lot of things I > would like to test but this is on the todo list. > > Currently pondering tend to be inefficient for a different reason > since Valkyria have no garbage collection and quickly fills memory > with 4 fast cores. In forced sequences it does not ponder at all > because the tree is already full. > > Magnus > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
