Many Faces does not ponder, but it's on the todo list.  I don't expect
pondering to give a big strength increase compared to all the other things
queued up.

David

> -----Original Message-----
> From: [email protected] [mailto:computer-go-
> [email protected]] On Behalf Of [email protected]
> Sent: Thursday, September 16, 2010 6:45 AM
> To: [email protected]
> Subject: Re: [Computer-go] Speculatively pondering
> 
> Quoting Brian Sheppard <[email protected]>:
> 
> >> In other words: a strong opponent will cause a lot of ponder hits and
> >> speculative pondering is the best way to search effectively.
> >
> > This makes sense, but actual measurements on CGS showed that
> > speculative pondering was worse. At least for Pebbles.
> >
> > That experimental result is consistent with mathematical
> > models, so I have confidence.
> >
> > Have you tested Valkyria both ways?
> 
> No, what I wrote is just what I believe. There is a lot of things I
> would like to test but this is on the todo list.
> 
> Currently pondering tend to be inefficient for a different reason
> since Valkyria have no garbage collection and quickly fills memory
> with 4 fast cores. In forced sequences it does not ponder at all
> because the tree is already full.
> 
> Magnus
> 
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