I remembered that MFG's UCT Tree is exactly a transposition table. In Erica, I don't use transposition table. And Thanks to some useful data structures and the idea in Fuego's paper of lockless hash table, the cleaning-up of the tree after pondering takes very short time (shorter than 1 sec) even the tree has several million nodes.

Aja

I can see the upper bound of 2x, but the lower bound is no benefit at all,
or a small loss in performance (due to cleaning up the tree after
pondering).  It seems unlikely that the overall benefit would be greater
than 1.5x more time.  This is nice, but for now, I have bigger issues to
work on.

David
-----Original Message-----
From: [email protected] [mailto:computer-go-
[email protected]] On Behalf Of terry mcintyre
Sent: Thursday, September 16, 2010 5:49 PM
To: [email protected]
Subject: Re: [Computer-go] Speculatively pondering

If you are 100% effective at guessing the opponent's reply, and use all of
his
time to ponder, and your opponent thinks as long as you do, then you have
2x
as
much thinking time compared to not pondering.

Of course, a 100% rate of guessing the opponent's reply is a tall order,
unless
you play against a very similar program.

What if you guess right, and have spent enough time to find a good reply,
and
are confident enough of that reply to play it immediately? You plonk it
down
immediately, reserving time for some later, more complex situation.

Assuming a measure of "stability" which indicates when you have thought
"enough"
to play immediately, and when you need to expend more resources, then
pondering
can improve time management, for a possibly superlinear benefit.

Some of the same benefits may occur with clever opening books, joseki, and
so
forth, of course.
 Terry McIntyre <[email protected]>


Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.



----- Original Message ----
> From: David Fotland <[email protected]>
> To: Aja <[email protected]>; [email protected]
> Sent: Thu, September 16, 2010 8:14:09 PM
> Subject: Re: [Computer-go] Speculatively pondering
>
> Surely pondering can't give more strength benefit than perhaps 1.5x > more
CPU
> power?
>
> Which program did you use for your  experiments?
>
> David
>
> > -----Original Message-----
> > From: [email protected] [mailto:computer-go-
> > [email protected]] On Behalf Of  Aja
> > Sent: Thursday, September 16, 2010 4:53 PM
> > To: [email protected]
> >  Subject: Re: [Computer-go] Speculatively pondering
> >
> > Actually in  my experiments on 19x19, pondering gives a VERY big
strength
> > increase.  This result is shown in our paper "Time Management for
> Monte-Carlo
> >  Tree Search Applied to the Game of Go" to be published.
> >
> >  Aja
> >
> > ----- Original Message -----
> > From: "David Fotland"  <[email protected]>
> >  To: <[email protected]>
> >  Sent: Friday, September 17, 2010 1:58 AM
> > Subject: Re: [Computer-go]  Speculatively pondering
> >
> >
> > > Many Faces does not  ponder, but it's on the todo list.  I don't
expect
> > > pondering to give a big strength increase compared to all the > > > other
> things
> > >  queued up.
> > >
> > > David
> > >
> > >>  -----Original Message-----
> > >> From: [email protected] [mailto:computer-go-
> > >> [email protected]] On Behalf Of [email protected]
> > >> Sent:  Thursday, September 16, 2010 6:45 AM
> > >> To: [email protected]
> >  >> Subject: Re: [Computer-go] Speculatively pondering
> >  >>
> > >> Quoting Brian Sheppard <[email protected]>:
> >  >>
> > >> >> In other words: a strong opponent will cause  a lot of ponder
hits
> and
> > >> >> speculative pondering is  the best way to search effectively.
> > >> >
> > >> >  This makes sense, but actual measurements on CGS showed that
> > >>  > speculative pondering was worse. At least for Pebbles.
> > >>  >
> > >> > That experimental result is consistent with  mathematical
> > >> > models, so I have confidence.
> >  >> >
> > >> > Have you tested Valkyria both ways?
> >  >>
> > >> No, what I wrote is just what I believe. There is a  lot of things
I
> > >> would like to test but this is on the todo  list.
> > >>
> > >> Currently pondering tend to be  inefficient for a different reason
> > >> since Valkyria have no garbage collection and quickly fills > > >> memory
> > >> with 4 fast cores.  In forced sequences it does not ponder at all
> > >> because the tree  is already full.
> > >>
> > >> Magnus
> >  >>
> > >>  _______________________________________________
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> > >> [email protected]
> >  >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> >  >
> > > _______________________________________________
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> >
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