I am pretty sure the original article came to the conclusion that Poker was a 1 or 2, and backgammon was a 4. Been a while since i saw it, but I think those were the numbers. With checkers at 8, chess at 16 and go at approximately 40. So its not like the authors had a problem with poker having a low complexity.

The 40 rating for go is representative of a pro player versus an absolute begginner and gives the beginner something like 8E-23% chance to beat a pro (thats probably less than the chance of the pro dropping dead mid game :p)

If poker had a 1 rating it says an absolute beginner has a 25% chance to beat Dolly (if its 2 then its a 6.25% chance, and from that I am inclined to think its probably actually somewhere between the two, which based on the definition would mean it is a complexity of 1)

Wow that was a bit rambly, sorry about that

--Ash

----- Original Message ----- From: "Christoph Birk" <[email protected]>
To: <[email protected]>
Sent: Tuesday, October 26, 2010 10:25 PM
Subject: Re: [Computer-go] human complexity measure of games


On Tue, 26 Oct 2010, Nick Wedd wrote:
I believe that I am much stronger than IdiotBot. IdiotBot makes its moves at random. But it is not impossible that IdiotBot will beat me, by luckily happening to make good moves.

You are arguing using a real edge case. More realistically,
if I (3 kuy) play a pro I will not win a game in my lifetime,
even if we play every day.
If I (_not_ a poker pro) play 100 sessions of poker
(say 4 hrs) against Doyle Brunson, then I am confident to
finish ahead a few times.

Christoph
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to