Olivier Teytaud wrote: > I've been told recently that there are some works measuring how deep > a game is as follows: > - consider a fixed 0.5 < p < 1; > - consider how many categories of people you can find such that the > category number n wins with probability p against the catégory number > n-1. > > Clearly, this is not so well defined - but it's interesting (at least > to me :-) ).
I think a difficulty with getting anything useful out of this idea is that it's sensitive to the length of the game. For example, if you consider a three-game Go match to be a game in itself, it obviously turns out to be much 'deeper' than Go. But it's surely not deeper in any very interesting sense. -M- _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
