and i was hallucinating. :)

s.

On Fri, Oct 29, 2010 at 11:54 AM, steve uurtamo <[email protected]> wrote:
> no, i actually meant 64-byte words.
>
> s.
>
> On Fri, Oct 29, 2010 at 11:49 AM, David Fotland <[email protected]> 
> wrote:
>> I think you mean 64-bit word :)  2^64 is inconceivably less than 10^224.
>>
>> David
>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:computer-go-
>>> [email protected]] On Behalf Of steve uurtamo
>>> Sent: Friday, October 29, 2010 4:48 AM
>>> To: [email protected]
>>> Subject: Re: [Computer-go] Team Play (was: Shogi-News...)
>>>
>>> dunno, but even back in the 90's there were 64-byte word machines.
>>> which isn't inconceivably less than what you're looking for.
>>>
>>> s.
>>>
>>> On Thu, Oct 28, 2010 at 11:20 PM, terry mcintyre
>>> <[email protected]> wrote:
>>> > I just have to ask: in what sort of numerical system is 10 to the 224th
>>> > power a single word?
>>> >
>>> >
>>> > Terry McIntyre <[email protected]>
>>> >
>>> > Unix/Linux Systems Administration
>>> > Taking time to do it right saves having to do it twice.
>>> >
>>> > ________________________________
>>> > From: Darren Cook <[email protected]>
>>> > To: [email protected]
>>> > Sent: Thu, October 28, 2010 8:09:25 PM
>>> > Subject: [Computer-go] Team Play (was: Shogi-News...)
>>> >
>>> >> best female shogi player lost against a "computer".
>>> >
>>> > http://mdn.mainichi.jp/mdnnews/news/20101012p2a00m0na012000c.html
>>> >
>>> >> The computer consisted of 3 or 4 different programs,
>>> >> teamed up in some way. Maybe, Darren Cook can get
>>> >> ideas from this for his bot-team which has to play
>>> >> against John Tromp in December 2010 in London.
>>> >
>>> > I've already been pursuing this idea, as I think it is very promising.
>>> > In addition to the unscientific evidence from my sm9 project, I was
>>> > delighted to discover at CG2010 that there were two papers (by the same
>>> > authors) on the subject of team play that give some rigorous results:
>>> >   Consultation Algorithm for computer Shogi: Move Decisions by Majority
>>> >   Optimistic Select Rule better than Majority Voting System
>>> >
>>> > Even 3-4 instances of the same program, each with some random noise
>>> > added, is able to beat the same program.
>>> >
>>> > Once you have multiple programs with very different strengths, covering
>>> > each other's weaknesses, the gain in strength can be very significant.
>>> >
>>> > Another advantage is it scales very naturally to a cluster.
>>> >
>>> > I have a script that runs for 9x9, controlling Fuego, Mogo, Gnugo,
>>> > Valkyria and Many Faces, using GTP and TCP/IP sockets. But it needs work
>>> > to be more stable, is untested on 19x19, and has no time control (it is
>>> > designed so I can say: "talk among yourselves, take as long as you need,
>>> > and tell me the best move in this situation"). So, I'm fairly
>>> > pessimistic it could be used in December.
>>> >
>>> > Darren
>>> >
>>> > --
>>> > Darren Cook, Software Researcher/Developer
>>> >
>>> > http://dcook.org/gobet/  (Shodan Go Bet - who will win?)
>>> > http://dcook.org/work/ (About me and my work)
>>> > http://dcook.org/blogs.html (My blogs and articles)
>>> > _______________________________________________
>>> > Computer-go mailing list
>>> > [email protected]
>>> > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>>> >
>>> >
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