Jacquas,

If you are talking about the article Subject "Re: 19x19 Study. Nakade 
is difficult", Message-Id:<[email protected]>, some strong 
programs already have managed that, though I don't know the detail.  
Perhaps they detect Nakade shapes in simulations or tree part and 
try to fill the eye.

Hideki

Jacques Basaldúa: <[email protected]>:
>About the convergence proof to go:
>
>As far as I can understand Álvaro's proof sounds correct,
>but that possibly applies to most games, but not go as
>humans play it. Because what we play is "MCTS go" an almost
>identical game where filling your own eyes is not allowed.
>
>All MCTS programs finish their simulations because
>the don't fill their own eyes. You can create a position
>(I did it years ago and posted it in this list) where
>filling your own eye is the only good move. Such position
>is clearly a counterexample for this convergence. If you
>don't fill your own eye, you get the eval wrong, but if
>you do, when does the game end? It probably never does.
>Nobody has proposed anything that works other than not
>filling own eyes (there is probably no need anyway) and
>that is enough to find counterexamples.
>
>Of course you can find other mechanisms too. Paradoxically,
>the better it plays the least it converges to minimax
>evaluation. That's the trouble with minimax value, you can
>prove it exists, but if you can compute it, the game is
>not worth playing. ;-)
>
>
>Jacques.
>
>
>
>
>
>
>
>_______________________________________________
>Computer-go mailing list
>[email protected]
>http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
-- 
Hideki Kato <mailto:[email protected]>
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to