Hi Don,

I think I've got it!

On 08/11/2010 14:17, Don Dailey wrote:
One possible solution is for the server to force the previous login to disconnect if it thinks that player is currently connected. It will send a quit command to the client and then realize there is no connection and this is trapped.

Would it be possible to check the IP address of the the login? Only allow a repeat login from the same IP address, this would stop other users booting a standard pack which was already logged in.

I am probably being very slow here. This is probably what you meant in the first place yes? This is a great idea if you can check IP addresses =) Sorry for not catching on when I first read your mail.

When do you think it will be possible to do this, (and also the combining of results/ELO for standard engines)? I will try to get the beta 3 release done to fit in with your timings.

Thanks again for running the server - great =)

Cheers

Raffles

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