a correction to the diagram below

On Fri, Dec 3, 2010 at 2:11 PM, Go Fast <[email protected]> wrote:

> I have similar experiences.Two liberty blunder appears after fixing one
> liberty blunder. And 3-lib blunder appears after fixing two liberty blunder.
>
> I have one test case similar as following diagram. All other places are
> mostly settled, except the bottom three string.
>
>
> O O X X X O O O
> X X O O O X . .
> . X . O . X .
> - - - - - - - -
>
> In most cases, StoneGrid's playout ends up with the left bottom corner
> being killed. With self-atari analysis, either side will not play self atari
> moves, which is right behavior. However, without analysis on the 3-lib
> string, the chance for the black to find the right move in the random
> playout is very small. It is far less than 1/2. As when black plays randomly
> at one of its two outside libs, it will bring the white to play around it,
> and end up with black being killed.
>
>
>
> On Fri, Dec 3, 2010 at 10:45 AM, Brian Sheppard <[email protected]>wrote:
>
>> >Is the problem as bad as in Fuego?
>>
>> Maybe not this specific problem, but similar problems.
>>
>> Approaches like adding a 2-liberty feature helped Pebbles. But the
>> difference is not as large as you would like.
>>
>> For example, your program will shred other programs that lack a 2-liberty
>> feature. But humans have a 2-liberty feature, and a 3-liberty feature, and
>> so on. And if the human is of sufficient rank, then his error rate on
>> those
>> features is quite small.
>>
>> So you still run into problem cases. It just happens one move later than
>> before.
>>
>> Note that the combinatorics suggest that 3-liberty features will be very
>> hard to write correctly. A 2-liberty feature is mostly branch-free. E.g.,
>> one player ataris, and the response is to capture if possible and escape
>> otherwise. When you have 3-liberty features, there are now 2 ways to
>> escape.
>> Additionally, you can defend by capturing or by reducing an opponent to 1
>> liberty.
>>
>> Even the 2-liberty feature is hard to get right. I expect to be fixing
>> mine
>> for many years.
>>
>> Brian
>>
>>
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>>
>
>
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