Yes. And I just follow your context that you want F1 has higher probability to be played. In this way, you can add up the probability of C1 to F1.
I haven't such a rule in Erica right now, so I would expect your result. Aja ----- Original Message ----- From: Go Fast To: Aja ; [email protected] Sent: Saturday, December 04, 2010 1:25 PM Subject: Re: [Computer-go] Tactical misevaluations in Fuego MCTS Are you proposing that in the playout mode, if it happens to pick up a "meaningless" self atari, try to find a more meaningful position around the nearby strings? I simply ignore such move, and pick next random move. I may try that approach and see if it improves its overall strength. 2010/12/3 Aja <[email protected]> Hi Go Fast,  A simple solution to this sitaution is:  When the forbidden selfatari (also an atari) of the bottom-down 3 stones is detected, then try to atari White's string from its the other liberty point, which is the one you want.  Aja I have one test case similar as following diagram. All other places are mostly settled, except the bottom three string. O O X X X O O O X X O O O X . . . X . O O . X . - - - - - - - - In most cases, StoneGrid's playout ends up with the left bottom corner being killed. With self-atari analysis, either side will not play self atari moves, which is right behavior. However, without analysis on the 3-lib string, the chance for the black to find the right move in the random playout is very small. It is far less than 1/2. As when black plays randomly at one of its two outside libs, it will bring the white to play around it, and end up with black being killed. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
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