Are you proposing that in the playout mode, if it happens to pick up a
"meaningless" self atari, try to find a more meaningful position around the
nearby strings?

I simply ignore such move, and pick next random move. I may try that
approach and see if it improves its overall strength.

2010/12/3 Aja <[email protected]>

>  Hi Go Fast,
>
> A simple solution to this sitaution is:
>
> When the forbidden selfatari (also an atari) of the bottom-down 3 stones is
> detected, then try to atari White's string from its the other liberty point,
> which is the one you want.
>
> Aja
>
> I have one test case similar as following diagram. All other places are
> mostly settled, except the bottom three string.
>
> O O X X X O O O
> X X O O O X . .
> . X . O O . X .
> - - - - - - - -
>
> In most cases, StoneGrid's playout ends up with the left bottom corner
> being killed. With self-atari analysis, either side will not play self atari
> moves, which is right behavior. However, without analysis on the 3-lib
> string, the chance for the black to find the right move in the random
> playout is very small. It is far less than 1/2. As when black plays randomly
> at one of its two outside libs, it will bring the white to play around it,
> and end up with black being killed.
>
>
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