Are you proposing that in the playout mode, if it happens to pick up a "meaningless" self atari, try to find a more meaningful position around the nearby strings?
I simply ignore such move, and pick next random move. I may try that approach and see if it improves its overall strength. 2010/12/3 Aja <[email protected]> > Hi Go Fast, > > A simple solution to this sitaution is: > > When the forbidden selfatari (also an atari) of the bottom-down 3 stones is > detected, then try to atari White's string from its the other liberty point, > which is the one you want. > > Aja > > I have one test case similar as following diagram. All other places are > mostly settled, except the bottom three string. > > O O X X X O O O > X X O O O X . . > . X . O O . X . > - - - - - - - - > > In most cases, StoneGrid's playout ends up with the left bottom corner > being killed. With self-atari analysis, either side will not play self atari > moves, which is right behavior. However, without analysis on the 3-lib > string, the chance for the black to find the right move in the random > playout is very small. It is far less than 1/2. As when black plays randomly > at one of its two outside libs, it will bring the white to play around it, > and end up with black being killed. > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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