It is expensive to solve semeai during every playout, but what if semeai 
solutions were done once per game move (or even less frequently), and the 
information obtained were then amortized over many playouts?


The top-level analysis would solve the semeai, and create a self-updating set 
of 
move-response triggers. The tricky bit is that the indicated behavior must 
correctly adapt to all possible moves during a complete playout, in a manner 
which does not interfere with other simultaneous playouts. 
 Terry McIntyre <[email protected]>


Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.



      
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