It is expensive to solve semeai during every playout, but what if semeai solutions were done once per game move (or even less frequently), and the information obtained were then amortized over many playouts?
The top-level analysis would solve the semeai, and create a self-updating set of move-response triggers. The tricky bit is that the indicated behavior must correctly adapt to all possible moves during a complete playout, in a manner which does not interfere with other simultaneous playouts. Terry McIntyre <[email protected]> Unix/Linux Systems Administration Taking time to do it right saves having to do it twice.
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