Move-response information fits perfectly into the mc flow. But it
doesn't fully reflect the logic of a semeai with libs, shared libs, lib
extensions, approach moves, and eyes of various sizes. So it can only be
of limited value.
Incremental updating of information sounds like a idea good though. That
might even eliminate or atleast reduce the need for top-level analysis.
In any case, just improving the playouts won't be good enough. Semeai
information must be available in the tree to reduce useless permutations.
Stefan
It is expensive to solve semeai during every playout, but what if
semeai solutions were done once per game move (or even less
frequently), and the information obtained were then amortized over
many playouts?
The top-level analysis would solve the semeai, and create a
self-updating set of move-response triggers. The tricky bit is that
the indicated behavior must correctly adapt to all possible moves
during a complete playout, in a manner which does not interfere with
other simultaneous playouts.
Terry McIntyre <[email protected]>
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