on 20.01.2011 05:35, Darren Cook wrote:
Told you I was getting passionate about this point;-). Though actually
I wasn't even thinking so much about number of playouts, more about
other ideas such as first spending a few seconds on static semeai or
life-death analysis on the root position then using that information to
influence the playouts the same way RAVE values are used.

Darren

Semeais and L&D are concerned with groups, eyes, libs, connections ect. MCTS is concerned with winrates for moves. The gap between them is hard to bridge. At a minimum, the "why" will be lost in translation. And if the "why" is lost, it becomes impossible to reason if the original canditions are still met. This is especially significant because S+L&D information would be propagated top-down, not botton-up like RAVE. I think the "next generation" bots will have to manage much more complex information. It will be paradise lost. :-)

Stefan
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