Are 4 'easy to avoid errors' common to all MC programs?
peepo.com now offers a browser-based front-end to Fuego, currently
19x19 only.
and whilst debugging a number of trivial errors commonly played by
Fuego became apparent:
1 when behind (even slightly), Fuego appears to collapse and play
rubbish, in my experience this is most easily perceived in the late/
middle game.
2 Fuego plays out ladders, which it cannot capture.
3 snapback, but see 1
4 preserve 2 eyes, again see 1
Are these common to all MC type Go programs?
There is a small set of game data building on the site, if anyone is
interested to study, let me know...
regards
Jonathan Chetwynd
http://www.peepo.com
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