Are 4 'easy to avoid errors' common to all MC programs?

peepo.com now offers a browser-based front-end to Fuego, currently 19x19 only. and whilst debugging a number of trivial errors commonly played by Fuego became apparent:

1 when behind (even slightly), Fuego appears to collapse and play rubbish, in my experience this is most easily perceived in the late/ middle game.

2       Fuego plays out ladders, which it cannot capture.

3       snapback, but see 1

4       preserve 2 eyes, again see 1

Are these common to all MC type Go programs?

There is a small set of game data building on the site, if anyone is interested to study, let me know...

regards

Jonathan Chetwynd
http://www.peepo.com
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