My experiments were are 9x9 too.

I believe what was happening with my implementations of this is that it worked well most of the time, but not when it really mattered. When it didn't work, it was turning a simple win into a struggle and sometimes a loss.

Don

Why would a simple win be lost? Within competitive winrate bounds, there shouldn't even be dynamic komi. Only positions where the program thinks that one side should almost resign should be affected. Does that mean that positions were lost because the program burdend itself with a negative komi in a high winrate position and played needlessly adventurous moves? If that is the case, dyn. komi should not be used as a fix for the "win by 0.5" syndrome, but only in the opening and middle game. To fix the 0.5 mess, maybe the score could be slightly incorporated into the evaluation function when positions are stable. (When the playouts come back with few total win/total loss results)

Stefan


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