> 1 when behind (even slightly), Fuego appears to collapse and play > rubbish, in my experience this is most easily perceived in the > late/middle game.
Dynamic komi. (E.g. if it thinks it has only 30% chance of winning at 7.5pt komi, but if you reduce the komi to 5.5pts it thinks it has a 55% chance of winning, then reduce the komi to 5.5pts: it will play an intelligent looking endgame and lose by 1.5pts.) This will make it weaker overall (because it won't try so hard to cause trouble), but especially against humans I suspect it won't be noticeable, and may even have the opposite effect. I.e. program endgame is generally stronger than the humans of the same rank; chances are a 1-dan human will make a few 1pt or 2pt errors during the endgame. Following on from the above example, as soon as they make one of these the programs winning chance will jump from 55% to say 70% and so the dynamic-komi program will try increasing komi from 5.5 to 7.5pt, discover it is now winning by 52%, and go on to win the game. :-) Nice theory anyway... Darren P.S. AFAIK Fuego does not have a dynamic komi option currently. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
