On Thu, Jan 27, 2011 at 4:12 PM, Don Dailey <[email protected]> wrote: > > > On Thu, Jan 27, 2011 at 9:31 AM, Jonathan Chetwynd > <[email protected]> wrote: >> >> Could a 'doubling dice'** encourage early resignation by programs? >> >> each program would have to forfeit a double game, if it played on and lost >> the game, >> but could resign for a single loss. > > The problem is that you can still play the game out until there is just one > or two moves left and then resign. So for this work it has to be done at > some reasonable point in the game and who is to decide when that should be?
I don't understand your objection, Don. The side that is winning will at some point determine that the probability of winning the game is large enough (say, more than 80%) and it will propose doubling. At that point the losing side can resign and lose 1 point; resigning later (after accepting the doubling) costs 2 points. I have mixed feelings about this idea. On the one hand, having a doubling cube in a deterministic game seems completely bizarre, but since we have been thinking about go probabilistically for a while now, it seems kind of natural at the same time. In any case, I agree that playing the game well is difficult enough and we should concentrate on that. I am happy with CGOS-style games that are played to the bitter end. Álvaro. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
